I finally got around to installing The Orange Box and am currently waiting for what seems like five hours of updates to download, so I figured I could do something somewhat constructive with this time and write one of the handful of blog posts I thought of, went “that’d be a good idea!” and promptly got around to never actually writing.
Today’s culprit actually isn’t the new (as of two weeks ago – shush) Wii Sports Resort, but more so for the peripheral that’s presumably making more people buy the damn game than would have otherwise: the Wii MotionPlus. Personally, I only bought Wii Sports Resort because apparently Wii owners need to get the MotionPlus peripherals to fulfill the broken promises Nintendo made when they revealed the Revolution controller (remember that? Nostalgia sucks!), but does it? It’s hard to tell. The device of course, works easily enough. Just pry the MotionPlus out of the giant dildo Nintendo seems to think people want to keep their Wiimotes in, clip in into place at the bottom of the controller, and bam! Two and a half years and $40 per controller later, the Wiimote almost works like it was promised to when it was revealed four years ago!
Almost. The game starts with an unnecessarily lengthy and unskippable instructional video explaining how to clip the MotionPlus on to the controller (pro tip: at the bottom), then goes into a sky diving minigame, which, honestly, really does showcase just how well the peripheral can make the controller work. You can twist and tilt the controller and watch your Mii and the encasing transparent shell of a Wiimote twist in 1:1, and it actually works. Then you get to the rest of the games and see where the obvious issue is. Naturally, although the MotionPlus can make the remote work like it’s supposed to, it’s prey to the games that use it. Admittedly, I haven’t played everything in the game yet, but most of the minigames don’t really feel like they’re making the most of the technology.
This is where I start to complain against Wii Sports Resort itself. Despite all the sports and modes for each sport crammed into it, everything feels exceptionally shallow. It’s easy to get bored of the game because even the best games in the pack do very little beyond feeble attempts to cover up their monotony. So far, my personal favorite game is swordplay, and it comes with three modes: a one-on-one duel, an accuracy competition, and, the closest thing Resort has to any sort of adventure mode, something most easily compared to a rail shooter, except you’re swinging a sword at a swarm of Miis that all seem to have it in for you or something, possibly (because you keep crashing into them during the flight simulator mini-game). I played the one-on-one matches to pro level, and didn’t play many beyond that, did the accuracy one once, and have played the adventure-y one to the point where the levels you unlock are just the old ones in reverse. While this is pretty entertaining a shows some potential for an actual adventure game where you run around swinging a sword in 1:1, the actual presentation here gets pretty stale once you unlock the 10 almost carbon-copy levels and realize the game’s pulling a Mario Kart on you after that.
The same combination of hinted potential but lacking depth carries through in every other minigame. Although there are plenty of modes to unlock and Achievements Stamps to get for pulling off different flavours of feats from simple to tedious, it doesn’t feel like there’s any real incentive to do so beyond the fact that it’s there.
Now, just because you can’t get very far with some, the games themselves are… okay, they’re hit and miss. Like I said before, swordplay is wonderful, and archery (though a little buggy with its 1:1) and table tennis are great as well. Bowling’s exactly the same as it was in Wii Sports, except there’s an automatic option included for people who found the “let go of B” concept too challenging, and I’d assume golf’s largely the same, though I haven’t actually checked yet. Wakeboarding is all right, but, again, stale, and easy to tire of whenever it proves more frustrating than fun. I can’t get Frisbee mode to work at all, but then again, I can’t throw a Frisbee at all in real life, so for all I know, it could be perfect. I briefly checked out air sports today and was actually pleasantly surprised, as I was initially with canoeing until I quickly realized that, having actually taken a canoeing lesson a couple years ago, paddling actually leaves some to be desired, and the actual modes it gives you to play with (so far) are a joke. I’ve yet to touch power cruising and cycling, because, well, cycling looks stupid and, like I said, the game’s so shallow that despite the amusing mechanics of gameplay, it doesn’t take long to turn it off.
Basically, although the game and MotionPlus are supposed to revitalize the Wii experience, the whole thing actually feels more like Nintendo resting on its laurels. It took me a while to get talked into pre-ordering the game at all, because I’m still fairly unconvinced that MotionPlus is even going to go anywhere. The Wiimote by itself was, although not perfect, still vastly underutilized, and I doubt that MotionPlus will go too far to move the system past its “waggle to win” reputation. In so many words, we can maybe expect the next Zelda game to finally utilize the system okay enough, but far and few games between will probably actually use the damn thing to create that immersive experience people frothed at the mouth over when we saw the Revolution controller so many casual gamers ago.
And in all honesty, I can’t remember anything else that I wanted to talk about from E3. I don’t follow Sony and Microsoft, not owning any systems from either of them (although I wish I did just for that Beatles game. I watched the videos of that in action, and talk about your heart going boom when you cross that (figurative) room!), and, as you might have guessed, I don’t remember a whole lot of offerings from Nintendo that really grabbed my interest (at least not yet. Who knows? Maybe when we see the actual game parts!), except IGN’s been raving a bit about Scribblenauts, and I’ve watched some of the gameplay, but I’m not sold quite yet. I like the general idea, but based on the levels they showed us, if the levels don’t use the concept well, that’s going to ruin the whole thing. Watching the E3 walkthrough (yes, the “God on a skateboard with a shotgun” walkthrough), it seems like the idea is better suited for a sandbox game than a generic “collect the star-shaped-not-a-star-to-progress” game. And if there really is “nothing you can’t do” to solve the puzzle, then how is the game going to present any challenge? How can you have a difficulty curve when you can do anything conceivable, say, God on a skateboard with a shotgun, to do something that could be done just as easily (or at all) with a simple axe? Don’t get me wrong, it’s pretty cool that you can supposedly do “literally anything”, but I don’t think we’ve quite seen the point of it yet.
Yes. When you search for my blog on google, it is the first thing that comes up. Tight.
But if you’re actually looking for a haiku about Earthbound, well… I’m sure I can think of one:
So that got me thinking. More often than not, science gets the shaft in video games and movies and the like, but because of a nice little something called “suspension of disbelief”, we tend not to care unless it gets way too obvious that not matter how hard you try, a car can’t magically break the rules of gravity and drive from rooftop to rooftop. Pokemon doesn’t really have any realism going for it, but as we’ve already seen with the evolution screw up, that doesn’t stop it from trying. And failing. And ruining little kids’ understanding of things like evolution before they even take a bio class. So like I was saying, that got me thinking. How else did they destory biology?
Back to evolution. As most people know, the driving force of evolution is natural selection, that a population of organisms can change over generations if individuals having certain heritable traits leave more offspring than other individuals. In other words, if you’re better at stuff, you’ll survive. In other other words, the weak die. In other other other words, WHY IS MAGIKARP NOT EXTINCT?
If a species has no traits that help it survive,